

All this serves to create atmosphere within the game, which although used frequently today, was considered somewhat pioneering upon the games initially release. Also when players sustains a significant amount of damage, the screen turns red and blurry and Jack's breathing and heartbeat will sound louder than usual. The notable lack of a HUD also increases the difficulty factor putting players in a position where they must judge how far and where to throw their projectiles (although cross-hairs may be turned on via an in-game option).ĭue to the lack of a HUD, the game introduces various methods to keep the player aware of their remaining ammo count such as having Jack shout out how much ammunition he has left whenever he reloads his clip or allowing players to manually check their ammo with a button press in which Jack will call out how much ammunition he has remaining.

Whilst playing as Jack, however, the game still manages to divert from the traditional first person shooter archetype most games follow by making ammunition for automatic weapons such as guns sparse and scattered far away, meaning the player must to learn to use bones, torches and sharpened sticks to fend off dinosaurs, giant bugs and other ghastly creatures. Whilst most of the game is played through the first person perspective of Jack Driscoll, in the form of a first person shooter, the player also occasionally will switch to the role of the titular ape, King Kong, and with it to a third-person beat-em-up / platforming gameplay. Gameplay The game doesn't include a heads-up-display.Īlthough games in which the player takes control of multiple characters are not exactly rare, King Kong takes this to in the unusual direction of changing the style of gameplay dramatically. It is part first-person shooter with players taking upon the role of the character Jack, and part third-person beat-em up as players play as Kong.

King Kong is the video-game adaptation of Peter Jackson's 2005 remake of the classic monster movie King Kong.
